Thursday, August 17, 2017

GradesFirst mentoring and advising system

Features
  • early alerts
  • advising management
  • integrated communications
  • tutoring management (AEC does not use it for now)
  • Syncs outlook calendar
  • target specific student groups for messaging
  • advise at rist students (progress report campaigns)

Reporting tool
Calendar appointments 
Group campaigns

GGC research grants information Fall 2017

CURE mini-grant
Gateway and 4-yr URCE courses are priority
Aligned with disciplinary STEM skills
Collaborative
mini-grants are 2 years awards
$8000 max per mini-grant
Funds can be used for stipends ($4000) after first year of award



Faculty learning communities grants
$2000 max per mini-grant per year
Funds for stipends, books, food, faculty stipends

Academic Commons platform
mini grants are 2 year awards
community of 5-8 faculty members


Tuesday, August 15, 2017

All SST faculty staff meeting : Fall 2017 beginning

Switch from Compass to Accuplacer
Admissions office personnel issues

AY 16-17:  12000 started enrollment, dropped to 1150 after purge
AY 17-18: may be 12500 after purge, short of 13000 goal

New senior mentor: Ali
SST budget: Travel ($650/faculty) , Administrative, Labs

Merit based raise during AY 2017-18:
  • Eligibility: 2 years of employment at GGC
  • 2 amounts: $1600 and $200 compression amount from senate recommendations (6 yesrs+ employment). 30% faculty got $1600 and 70% faculty got $1000.
  • Performance of AY 2016-17 was used, no portfolio submitted, not eligible for $1600 raise.

SST reputation: 3 considerations
 
  1. If administration asking for input, respectfully express yourself
  2. If administration already made a decision and you disagree with n a it. Address your concern to : provost or senate
       3. In a public forum, you ask a administration and do not follow the answer, do not double down on the response and instead contact the administration privately
     4. GGC student email can be used until there is no suspicion that the email is being viewed and composed by unauthorized person (not a student)

Saturday, August 5, 2017

Fall 2014 GGC President's Townhall Meeting



  • $30M new AHS bldg
  • 23 new state of the art labs
  • Newly renovated one-stop-shop
  • 167 new office spaces
  • 10 new classrooms
  • 27 classrooms upgraded with new technology
  • 5 new food service venues
  • 60+ new faculty and staff
  • 1000+ additional students
  • new nursing and chemistry majors
  • 415 new graduates
  • 1082 new parking space
  • 150,000 sq ft bldg (completed by Aug 2016) adjacent to bldg Cisco
  • Lay offs in other USG colleges:
  • Fort Valley: 15 laying off, Valdosta: 11 lay offs

Eligibility: any body who has completed 3 yrs of full time as of aug 1 2014

Merit based salary raise rating scale:

  • No allocation: $0
  • Meeting expectation:$500
  • Exceeding expectation:$1000
  • outstanding expectation:$1600
  • Ratio of number of awards:2:1:1


USG Teacher of the year:
Dr. Dovile Budrytle (Political Science) from GGC.



Change in Mission
First associate degree shall be environment science, after BS environmental science is approved. Only associate degrees from a approved major  shall be awarded.




Staff and Faculty first meeting in Spring 2015 term

Spring 2015:
10900 students enrolled
Dean anticipates that enrollment in spring 2015 is below (by 100s) than it was expected.
Number of degree programs = 13
Number of certification programs = 2
GROW program at GGC is designed to enroll students who are on probation and preventing them from getting suspended.


Syllabus to include:
Pre-requisites
-Shared responsibilities of the instructor and student needed to be successful in the course
-mention about the social media of SST's presence.

Minutes of the Meeting (02/07/2010 – Sunday 5 pm)



· Preference for tutoring people with same gender. We may have to adjust sometime.

· To get connected, it will be good if we stick to our students and if they are interested in going to/have to go others sometimes (tutor cannot make it, different subjects, etc) we will make adjustments accordingly.

· Most of us prefer teaching by using boards, but since we don’t have enough, try to bring some paper pads.

· We will try to arrange white boards. Sairam has one, Cherry will try to bring from ISA and Vijay’s going to talk with Reben regarding the same. Those who could not make to the meeting but can arrange boards, please let us know

· We don’t want to pressurize any of the tutors for this but just to give heads up. Asking questions to students is a good technique but sometimes it can create awkwardness. So think carefully before asking questions and prefer the ones which they feel comfortable with or you think they can answer. Also, while giving some example, choose it wisely because we don’t know what might offend them.

· We have seen lots of computers at that place and we are thinking of utilizing those in the class. If anybody has any idea, you are most welcome to share with us. For example, it may include creating websites, some simple arithmetic games, etc

· Remind Ben for asking students to bring their books, notes to tutoring session



· One of the most important points we discussed is the icebreaker activities. We will start with some of the fun activities like games, some kind of experiments getting them interested in physics, chemistry, biology, math. Here are some of the activities we came up with:

o Physics experiments:

§ Vijay has set of telescopes and lenses. We will start with that on next Saturday.

§ Vijay also has a laser and UV light which will be surely interesting. We can demo them simple diffraction experiment.

§ Sairam has an idea of printing some text with 1px font and make a microscope to read it.

§ Kishor is going to assist in these experiments.



o Chemistry experiments:

§ Tina has idea of using packaging peanuts and acetone chemistry visual expt.

§ Potassium permanganate experiment: (Sairam is really interested in showing this J) http://www.youtube.com/watch?v=yPqdlR_X1Vk



o Biological experiments:

§ Sayali has an idea about the microorganisms that change color upon growth.

§ If it is possible, we will go with Shilpa’s idea of frog dissecting demo in tutoring sessions



o Fun with Computer:

§ Ekhlas will try to run his flight simulator on his laptop and if that works, he will do a demo

§ Ekhlas, Kishor and Sairam are interested in showing how to build a website.



o Other Activities:

§ We can play some of the games they like e.g. - pool.

§ Jeff came up with an idea of a math game – putting a number on the back of a person and asking him some questions giving clue to identify that number. We can play with math in this case.



If anybody has more ideas, please feel free to edit this document and let others know what you have in mind. Also, if you want to assist somebody in above mentioned activities, you are welcome to do so and if you have an idea want somebody to assist you, we all are glad to do that J



Agenda for Next Saturday session on Feb 13th:

1) 30 mins.. Ice breakers! – Starting with Vijay’s telescopes!

2) 30 mins.. Webpages/Websites/Cool Science Exp

3) 30 mins.. Helping with the classwork and homework. Maths and Science!

Minutes of meeting (Feb 13,2010 Sat 5:00 p.m.)



· Vijay’s telescope idea was a hit with the kids ( proof being unreturned telescopes !)

· A couple of people who wanted to build their own website eventually lost interest and were extremely passive about it . Some others were being slightly fickle about investing their time into it.

· Agreed on getting one website up and working and probably that would encourage the others to take more interest in building their own website. Also, that may also help us interact more with them.

· Ekhlas’s idea - getting people from different grades to sit together but a few others thought it would be better if we could segregate them depending on their grades.

· Sumedha’s idea – Get one tutor to constantly take care of a group of kids.. However, we should let them know that they can always go to another one in case they wish to . Also, one tutor may be doing Math but they may not be extremely good with something else so can we have 1 Math/Phy and 1 Chem/Bio in each group ?

· Have a list of experiments lined up for next Saturday 3-4 p.m.

· We’ll have a demonstration for some expts where we don’t think the kids would be careful enough with the reagents



· Expt #1. Mr.Ravi Prasad’s expt to demonstrate surface tension where we can put the coins inside a beaker filled with water to see how many coins can actually be put inside the beaker.

Reagents and glassware needed :

1.Beaker ( Who’s getting it ? )

2.Color (optional)

3.A couple of coins (Mr.Ravi Prasad shall be getting them)

Is this expt a demo /would we have enough pennies for all of them to give it a try ?

Expt#2. Tina’s BURNING expt :

This is strictly a demonstration :

Reagents and glassware needed :

1.Beaker with water

2.Alcohol ( I am getting it )

3.Dollar bill ( Tina’s getting it)

We shall first dip the dollar in water and them EtOH and since it’s already dipped in H20 ,the alcohol just forms a second layer and hence the dollar bill shall not burn.



Expt#3. Mr.Ravi Prasad’s expt about atmospheric pressure :

Reagents and glassware needed :

1.Glass beaker.

2.Water .

3.Paper.

4.Aluminum/Baking tray

This can be tried out by everyone .

We fill the beaker with water and put a paper on the filled beaker and get it upside down and see that the water still stays inside the beaker and doesn’t spill out . The tray is for any unlucky spills .

Procrastination definition

This is a summary of the talk given by Tim Pychyl, who is an faculty of Psychology at Carleton.

Procrastination is all about giving things about for feeling good at in the present. Its the gap between intention and action. Procrastination is not a time management issue.

Development of computer-assisted virtual field trips to support multidisciplinary learning

(Astrid R. Jacobson) The content presented in these courses is complex because it includes concepts from disciplines as varied as geology, soil science, politics, economics, history, and anthropology. The learning goals for the courses include developing skills in the critical analysis of complex ‘‘real-world” problems for which there is often no simple or correct solution.

We considered that a series of virtual field trips (VFTs) to sites around the world would allow us to present students with complicated real-world situations, with which to practice critical analysis skills. The VFTs envisaged are neither tutorials nor field/lab exercises. Rather, they are meant to be complex, multi-faceted representations of a past or current civilization and how it affects or is affected by its environment.


A goal of the VFTs is that through consideration of their experiences, students arrive at novel associations that lead to dynamic in-class dialogue about the material presented and a deeper understanding of the intricacies of the situation in the field.


This article describes the process of assembling a VFT, and analyzes the technological and didactic choices the process requires.

the Association of American Colleges and Universities published a report outlining the learning goals of a 21st century college education (LEAP, 2007). The four learning outcomes deemed essential for students were ‘‘(1) knowledge of human cultures and the physical and natural world, focused by engagement with big questions, contemporary and enduring, (2) intellectual and practical skills, including, inquiry and analysis, [and] critical and creative thinking... (3) personal and social responsibility, including, intercultural knowledge and competence, and foundations and skills for lifelong learning... and (4) integrative learning demonstrated through the application of knowledge, skills, and responsibilities to new settings and complex problems.”


A principle of cognitive science is that new information must be meaningful to the learner in order for learning to take place (Ramasundaram, Grunwald, Mangeot, Comerford, & Bliss, 2005).


Although not a substitute for a real field trip, we considered that virtual field trips (VFTs) might be the ideal pedagogic tool for soils and civilizations courses because they could permit observation of a human experience through the presentation of a scenario, use media to create a rich, exploratory, multi-modal experience that is not possible in a unidirectional presentation such as a text, and because they could expose students to unfamiliar situations and/or places so that they would better understand the complexities involved and thus have the background to critically analyze the situation

Thus, the purpose of the present article is to describe in some detail the process we used to create a VFT that incorporates exploration, interactivity, and a variety of learning processes.

A well-designed VFT, involving maps, images and video clips in a variety of formats, could however help students imagine what a real field trip to the site would be like. In addition, a VFT could give a sense of time travel or depict geo-temporal changes that could not be seen in a
real field trip.

A VFT should be able to convey a sense of the geographical setting for the trip including geological formations and political boundaries, and how these have evolved over time in response to changing external conditions. It must clearly show cultural adaptations to the area and the changing environmental situation. It should stress through illustration, concepts, such as sustainability, cause and effect, the complexity of interrelated systems, and the existence of multiple solutions to challenges, rather than the accumulation of facts. Finally, we wished to introduce elements of exploration, interaction, analogy, and abstract reasoning into the VFT to promote multi-modal learning

We also had to define the limits of the VFTs; that is we had to clearly state what would not be included. For example, they are not meant to be tutorials on basic topics covered in the course, therefore concepts such as sustainability, or what defines a civilization, would not be explained in the VFTs. Similarly, lessons about how to critically analyze a situation would occur in class rather than in the VFTs.


Site selection: the Chinampas of the Basin of Mexico

Five criteria were identified for site selection:
(1) the site must be a localized or clearly circumscribed geographical/geological area that presents well-defined challenges to intensive agriculture,
(2) it must be associated with an historically important civilization,
(3) an agricultural innovation that was relevant to the rise of the civilization should be associated with the site,
(4) one should be able to evaluate the practices and costs required to sustain that system of agriculture, and
(5) there should be enough information available to present a multifaceted picture of the people, and their socio/political condition.

At this site, the effects of environmental decline due to the introduction of agricultural practices developed for different climatic conditions (e.g., Castilian dryland farming) and the pressures of urban expansion are clearly visible, as are efforts to reverse the decline and preserve the vestiges of the system.


Preparation of VFTs
the structure of the VFT should be as close to a real field trip as possible, by considering where we would go and what we would do with a group of student if we were actually able to take them on location (Cox & Su, 2004). Towards that end, we created a number of stops for the students to visit at the site to impart a sense of travel. Each stop, however, was carefully chosen to meet a particular learning goal within the VFT design criteria.

The point is that the stop should seem natural to the setting, so that students can envision themselves on location.


The final stop is designed to illustrate the types of environmental decline (historic and current) that have occurred in the basin as a result of draining the lakes and/or of population/urban expansion. The stop simulates a visit to the Ecological Park of Xochimilco, and includes information about current attempts to restore and protect the remaining chinampas and canals of Lake Xochimilco. A library stop is also available where students find references, further information, and links to other web sites about the chinampas or Xochimilco.

Although the students are free to jump from stop to stop at any time, the text is intended to function as a guide for the ‘‘trip” and to highlight the connections between socio/politico issues and environmental or agro-ecosystem sciences at each stop. The concepts of complexity
and inter-connectivity are developed by introducing some of the same issues at each stop (e.g., water quality), but discussing them from a different point of view, or conversely, by discussing how the topic of the stop (e.g., history, agriculture, tourism, environment) is impacted by the issue.

Preliminary information gathering Among the resources identified through this process was an extensive collection of contemporary and historic maps including publicly available satellite images from NASA. Cornell faculty and colleagues, especially those who were known to have worked in the area, were contacted for unpublished information and advice. Friends and family who had lived in the area were also canvassed for information and local contacts. Eventually we located a guide from the tourist bureau of Xochimilco who is an active participant in local citizen groups working to preserve the chinampas and protect the canals and traditions of Xochimilco. This guide turned out to be one of our most important resources. In numerous telephone calls in which we explained our project and what we were trying to do, he would mention sites and/or activities that we did not know about despite our library searches.

After the initial phase of information gathering, it was decided that a 3-person team from Cornell (including a videographer) would travel to Xochimilco to secure photographs and video footage at the site. Preparation for this trip was facilitated by the local guide

Virtual field trips


Choice of tools

Therefore, the site was designed to be web-based (global access), centered on simple HTML templates and formats (cascading style sheets), and compartmentalized and hierarchical, so that the design could easily be reproduced (Fig. 2). Media (e.g., video clips, slide shows, animation)
were used judiciously to support or describe concepts that are difficult to convey any other way. Commercially available technology was used as much as possible, with creative modifications when necessary, to suit our purposes.

the text was used to mediate learning by acting as a tour guide and narrating the story. A central glossary page was created to serve as a ‘‘pop up” reference for the chinampa trip as well as future trips. Consolidated resources are more sustainable for authors and offer greater accessibility for students using text readers.

As in any travel to a foreign location, maps were necessary to illustrate geo/spatial relationships. In addition, we wished to use a number of historic maps to demonstrate how human activity had modified the landscape over time by draining the lakes and canals and then building over the dry lake beds (geo/temporal relationships).

Students are presented with a complete view of the map along with zoom controls that allow access to a broad range of views. A dynamic navigator window provides referential context to the entire map while students zoom in and out of areas of interest.

Opacity sliders were added to allow comparisons of any combination of layers. A reset control is provided to revert back to the initial settings. The detailed information in the maps is not removed, which makes overlaying the maps visually confusing at first. However, there is early evidence that the number of maps and the intricacy of the information compel students to spend more time with the maps until the spatial/temporal relationships they are exploring become apparent.

Animated sequences were used to implement abstraction-based learning by illustrating abstract concepts or concepts for which images were not readily available or that cannot physically be seen, such as the (largely underwater) building of a chinampa (Fig. 4) or the movement of water down the soil profile during the wet season and up the profile by capillary flow in the dry season.


We felt that evenly spreading various non-text materials would better sustain the viewers’ interest, as suggested by Cox and Su (2004). Benefits of the final information architecture are that it is flexible and extensible, and non-linear but organized.

Lessons learned
  • Plan well, but stay flexible and take advantage of serendipitous outcomes while collecting and preparing content.
  • Multimedia has high production cost overhead; therefore use it where it can have the most impact.
  • Quality content development takes time. Plan for adequate time and resources.
  • Prioritize and focus resources on the core deliverables and lessons.
  • Modular design allows greater versatility and extensibility.
  • Copyright accesses require considerable time and effort, therefore, the more ‘‘first hand” images or open access material you can collect the better.

Realization of learning goals

After viewing the VFT, they considered that they had a good sense of the geology and geographical changes that had taken place in the region over time, had a reasonable sense of the site’s history and value, understood how the Chinampas had evolved, had a good grasp of the soil and agricultural issues relevant to the site and understood the complexity and history of the current problems. The positive self-assessments of their level of understanding were supported by their answers to the true/false and multiple choice questions about the site, which had a mean of 93% of correct answers.


Conclusions
developing a virtual field trip for a multidisciplinary course, indicates that this process is involved, time-consuming, and costly. The use of multiple, carefully selected, media resources in VFTs is able to engage students intimately with the subject matter. Students appreciate the opportunity that is given to them to individually explore and overlay topics as diverse as environmental science, history, and world cultures, to arrive at novel associations and a deep understanding of the intricacies of the concept of sustainability. VFT stimulates higher cognitive processes, and facilitates the learning outcomes.





Virtual labs as substitute for traditional labs: Some thoughts

This writing is related to my thoughts after reading the journal article found at:
Int. J. Dev. Biol. 47: 231-236 (2003). Its titled "Virtual labs: a substitute for traditional labs?" and authored by Rebecca Scheckler.

Critical look at the role of computer based materials for the teaching of developmental biology in order to aid teachers in assessing their value.I conclude that while digital tools have value, they should not replace all of the traditional laboratory activities. Clearly, both computer-enhanced activities and traditional labs must be included in laboratory exercises.

Reliance on only one or the other is inappropriate. We need both computer-enhanced activities for their exposure to the activities that evade the time and space context of the lab as well as the more traditional lab activities that engage the body and emotions as well as the mind.

Models that are passive demonstrations of concepts are much less valuable than models that allow engagement, speculation, and manipulation of the model and of the tools that are used to create the model (i.e., the modeling software).

What Are Virtual Labs?
Virtual labs use the power of computerized models and simulations
and a variety of other instructional technologies to replace face-to-face lab activities.

In addition, there are online tutorials, computerized “dissections,”
 (http://curry.edschool.Virginia.EDU/go/frog/menu.html),

Quicktime movies (Fig. 2; http://www.bio.unc.edu/faculty/ goldstein/lab/movies.html), and virtual “experiments” (http://biologylab.awlonline.com).


Myth #1: Computer Activities should replace all other Developmental

Biology Labs because of their Educational Advantages

Experience valuable to education is continuous and interactive. Many interactive virtual activities, no matter how “realistic,” do not contain the elements of uncertainty and continuity that experience with traditional lab activities provide.

Therefore, the model is fixed and definite and represents only a portion of the entire system. This partial model representing the entire situation (i.e., a synecdoche) is misleading to students who do not understand the process of modeling.

In the experience of a traditional lab, there is the feel and smell of science, and sometimes even the danger of science. There is the uncertainty of what will happen or what will be seen, and there is the sharing between peers of varying observations and findings. Instructors can respond to the dynamics of the lab, connect materials to current social problems (See Gilbert and Fausto-Sterling, this issue), and connect peers to each other in ways that are fluid and timely.


Myth #2: Virtual Labs are a New Phenomenon

As new technologies such as the movie projector, the radio, the television, and the computer were introduced into educational settings, they were lauded as replacements for face-to-face teachers and schools (Connolly, 2001). What we should have learned as we progressed through the adoption of these other educational technologies is that they are all valuable aids to teaching and learning, that none of them are sufficient to replace the role of the teacher in the usual goings on of the classroom and lab, and that many more technologies are yet to come along that will deserve our attention and consideration.


Myth #3: Digital Labs save Money
Highly interactive online classes can be as much as 30 times more expensive than traditional lectures (Rumble, 1993). Virtual labs will save money only if they are not very interactive and are used by a large number of students

Not only are development costs high, but also virtual labs require continual maintenance. Part of the maintenance is debugging as the rigors of usage reveal problems, changing content as research reveals different mechanisms, and routine backing up, maintaining servers, security measures, repair and upgrades on workstations, and training of users.

In addition, technologies that serve 20 students adequately do not necessarily scale up to serve larger numbers of students. For large classes, more robust servers are needed, more support staff, and more instructors answering e-mail and moderating discussion forums, thereby substantially increasing the costs.


Myth #4: Students require Edutainment to remain engaged

What engages students is confronting real-world problems in the lab (see Gilbert and Fausto- Sterling, this issue), joining in dialogue with enthusiastic
teachers, and being encouraged to connect their life experiences with the goings on in the lab.

Myth #5: Only Digital Labs are Interactive and Self-Directed

Rather than the digitization of the teaching materials, it is the skill of the teacher that brings interactive material and self-directed activities into the classroom.

In a study of the use of the Internet for studying science (Feldman et al., 2000), the authors concluded that the heart of inquiry teaching is reflective discourse and appropriate use of data. While the Internet brings many more resources
to the student, it is the skilled teacher that ensures that students engage with these rich resources and reflect on them appropriately.


Separating the Wheat from the Chaff

As explained in How people Learn, there are five ways that technology is important in learning environments (Bransford et al., 2000). These are bringing real world problems into classrooms, particularly the connection to real-world data and scientists; providing support for learning; increasing opportunities for support; building communities; and expanding opportunities for teacher’s learning.


Advantages of Virtual Labs

Virtual labs allow students to repeat demonstrations that they do not understand or as a review for exams. Quicktime movies are a popular way of presenting virtual demonstrations. Virtual labs can support the ability to experiment with things that are too dangerous, too global, or too long term to do in a lab. The Society for Developmental Biology site (http:// sdb.bio.purdue.edu/SDBEduca/) has a very comprehensive list of virtual resources and examples of teachers that use web sites to fortify lectures and face-to-face labs.

Finally, virtual labs can give exposure to research scientists in the form of interviews and discussion forums.

Disadvantages of Virtual Labs

The quality of experience from virtual labs does not have the immediate and embodied impact of handling specimens and live organisms. Even prepared microscope slides engage the student in interpretation of structure in ways that photographs, movies, and animations can never do. They lack the immediacy of the supervision and contact with experienced teachers. Only mature and self-motivated learners do well in virtual environments where class meetings do not structure their time and they must actively seek help when confused.

They rely on servers that are not always in service.Updates of server or browser software may put earlier versions of virtual lab software out of commission. Students require adequate bandwidth to access the most interactive virtual labs, and home modems may not be adequate. There are training issues involved with students using virtual labs without supervision. When virtual labs link to other web sites, these links must be constantly checked for accuracy and continued existence. Web materials become out of date and require updating on a regular basis.

The huge amount of material on the web is daunting to many students and certainly requires a critical eye to discriminate accurate from inaccurate web sites links frequently make large recursive loops, with the result that students are tempted to keep clicking on links without ever getting to any substantive material, just to more lists of links.

Models are only partial representations (a synecdoche) of reality. The viewpoint of the designer of the model or simulation is permanently inscribed in the model, but a level of realism is attempted that hides these design choices. Essentially, design choices are black boxed within the software and therefore hidden from recognition (Scheckler, 2000).


Conclusions

Teaching goals must govern use of virtual labs.Simplicity and the physical experience of the student should be balanced with the appeal and convenience of digital sources. As with many balanced solutions, a both/and solution gives the most satisfying results











Georgia International Leadership Conference (GILC) : Conflict Resolution Session


-->“Never double that a small group of thoughtful, committed people can change the world. Indeed, it is the only thing that ever has has.” 
I was taking part at this conference on Feb 19th to 21st at Eatonton, GA. This conference is meant for encouraging the leadership among students associated with various university campus organizations. Web sire about this conference is here. Conflicts are not necessarily an issue in the organization, conflicts can be both functional leading to a team synergy and also lead to dysfunctional outcome where the team undergoes a break up and is far off from reaching their common desired goal. It was interesting to see the other side of conflicts, some times these are required to make difference and progress. Of course, not all conflict ends up in a functional result. This session was presented by a peer-leader from Georgia Southern University. I am attempting to recapture my thoughts after this session.

Sources of Group Conflicts
The session started off from asking for various sources of conflicts. Among many sources starting from small personal differences to deep philosophical differences. Values of team members might be conflicting and the personal views can unnecessarily interfere with the interest of the group, which needs to be avoided. Things that need to be taken care to pin point the origin of a conflict is to think about the attitudes of team members, their goals/expectations-the process and expected outcomes, roles and responsibilities of team members. Some sources might be out or control like the limited resources to the organization, 'rigid personalities', unavoidable inter dependency.

Now this might be out of some literary work that there are two types of conflicts:

Cognitive: Conflicts aimed at issues , ideas , principles, or process and not related to individuals.

Affective: Conflict aimed at people, emotions, or values and personal in nature.

Constructive: People change and grow personally from the conflict they go through. Typically these type of conflicts increases the involvement of everyone affected by the conflict. It builds cohesiveness and mutual understanding.

Destructive: Here no decision is reached and the problem continues to exist. Unfortunately, it diverts the energy away from more value-add activities. It destroys the morale of the team members and often polarizes or divides the team.

Effective Teams and team members
Smaller teams are formed to tackle different aspects within a group. Executive board is a select group of people from different backgrounds. Successful teams need members who know: basics of conflict resolution, delegation of work, and union building. Its fall off is to develop a strategy for training and preparing members for individual roles and group process.

Creating Group Constitution
Know who created it and what was it intended to include and how is it important to help the group in reaching its goals. It needs to be open for change with time and group needs.

Team Leader’s Role in Conflict
One of the main responsibilities of any President or group leader is to resolve conflict. Two key roles of a group leader are to remain impartial and to facilitate understanding among the group members. 

Preventive Strategies
Learn how to prevent or minimize conflict. Try setting up the ground rules and develop a team agreement on the common rules. Make sure that all the team members are present in drafting the rules and agree with all the content. Make sure that the goals of the organizations are included in the draft. Try having people on the team on voluntary basis this is a best natural way to minimize conflicts.

Ways to Resolve from presenter's perspective
Work cooperatively on the issue. Have a trained facilitator. Identify key issues without making accusations. View the issues from the other points of view beside the two conflicting ones. Brain storm to find the middle ground. Come up with ideas to resolve the conflict or solve the problem. Draw up a formal agreement. Monitor and celebrate the team success.

Tips of Handling
Manage stress while remaining alert and calm. Control your emotions and behavior. Pay attention to the feelings of others. 

Goal Mis-alignment
Ways to manage it develop a goal statement at the beginning of the project. Review the original goal with the team and evaluate the team performance.

On Multi-Tasking

The Myth of Multitasking
Christine Rosen
The New AtlantisIn 2005, the BBC reported on a research study, funded by Hewlett-Packard and conducted by the Institute of Psychiatry at the University of London, that found, “Workers distracted by e-mail and phone calls suffer a fall in IQ more than twice that found in marijuana smokers.” The psychologist who led the study called this new “infomania” a serious threat to workplace productivity. One of the Harvard Business Review’s “Breakthrough Ideas” for 2007 was Linda Stone’s notion of “continuous partial attention,” which might be understood as a subspecies of multitasking: using mobile computing power and the Internet, we are “constantly scanning for opportunities and staying on top of contacts, events, and activities in an effort to miss nothing.”

Dr. Edward Hallowell, a Massachusetts-based psychiatrist calls multitasking a “mythical activity in which people believe they can perform two or more tasks simultaneously.”

One study by researchers at the University of California at Irvine monitored interruptions among office workers; they found that workers took an average of twenty-five minutes to recover from interruptions such as phone calls or answering e-mail and return to their original task.


Changing Our Brains

David Meyer at the University of Michigan research has also found that multitasking contributes to the release of stress hormones and adrenaline, which can cause long-term health problems if not controlled, and contributes to the loss of short-term memory.


Russell Poldrack, a psychology professor at the University of California, Los Angeles, Even if you learn while multitasking, that learning is less flexible and more specialized, so you cannot retrieve the information as easily.” His research demonstrates that people use different areas of the brain for learning and storing new information when they are distracted


Paying Attention

When asked about his particular genius, Isaac Newton responded that if he had made any discoveries, it was “owing more to patient attention than to any other talent.”


Advances in computer technologies . . . allow people to perform multiple activities at the same time. However, people’s cognitive capabilities have not increased. As a result, interruptions have been found to cause serious problems for effective functioning in work situations such as piloting a plane.



Teens are reporting difficulty with concentrating on their schoolwork, with 15-year-olds experiencing
more difficulty concentrating than 10-yearolds.  Larson attributed this developmental difference
to a decrease in intrinsic motivation in school-based tasks. However, it could also be that teens are multitasking while doing their schoolwork or that over time, the multitasking that young people are doing is taking a toll on their ability to focus attention on one activity in depth. “Habitual multitasking may condition their brain to an overexcited state, making it difficult to focus even when they want to.”

Seeing a Thought Inside the Brain

Why do we think and feel the way we do? What makes us what we are? Is there more to a humanness than a mere collection of human body? Can science explain everything it is to be a human using the function of the brain. Research is perhaps getting us closer to the understanding of the human ness, but for sure it is not yet nearly there. It has go a long way to go.



Brain weighs about 1.5 kgs with about 100, billion nerve cells. The nerve cells somehow create the human mind. The question is how?

This documentary is about understanding of the physical working of the brain. The neurologist being interviewed after a brain surgery mentions that thought is a physical phenomenon, and brain is its living proof. Unlike the conventionally-fed thought (from culture, elders, faith) that thought is something different and arises from mind (not the brain). Brain is doing much more than one is aware of. Ours arms and other limbs are continuously feeding information to the brain, which creates a sensation of what ones body is doing. The brain attributes sensations to the part of a limb that is being contacted (stimulated).

The phantom limb:
The patients with this medical issue feel that even though their limb is amputated (due to any reasons) that part continues to exist and may cause discomfort. It is the brain (not the base of the amputated limb) that generates the phantom limb. The brain area that contains the memory of the amputated limb are still intact and continues to give a feedback to the brain about it. It is thought that after amputation the brain undergoes remapping such that some parts of the face start generating the same nerve signals that are known to arise from the phantom limb ( hand in this case).

What about the less physical aspects of life like ones individual thinking? Is it possible to trace back every part of ones character to a specific area of our brain? This episode mentions one person who lost the perception to distinguish music genres after a brain surgery. But she has a recognition of the mood of the heard music. It begs a question, does the recognition of music have a specialized area in the brain?

Synapse is a gap between each neuron in the brain. When an electrical signal reaches the end of a neuron it releases a chemical called a neuro-transmitter. This neurotransmitter then travels across the synapse and triggers a new electrical signal in the next cell. All brain activity boils down to this. From a experimental method the author showed that every thing we do involves a set of chemicals and neural based electrical signals. For now it seems, that for doing even very trivial things the brain needs to utilize various parts of itself to perform a given task.

Degenerative brain disorders typically result from a damage in a lower-brain area called the substantia nigra. This mental paralysis is known to be over come by a chemical called dopamine. What is the basis for our own specific memories, personality, and thoughts?

As a case study of a person interviewed in this episode it was mentioned that as there is a degenerative process occurring in this person's front part of the brain, the personality seemed to change as a consequence. The frontal lobes of the brain is responsible for ones personality, temperament, social skills, and the affect of degenerative disorder on the frontal lobes of this person changed the entire personality as this person became 'careless' of the inconvenience caused to others, inability to judge the aptness of a joke to a given audience. However, as a side-effect this person gained interest in painting (that never existed earlier). Again, as the degeneration continues, this new habit of painting will also fade and another new personality will come up instead. In the current time also, one does not have the knowledge to explain such a condition of the brain.

According to a doctor in the episode, brain is a collection of a number of interactive modules, some modules inhabit/favor the function of other modules.

There is a mention of a French artist Vincent van Gogh who was admitted to a mental asylum due to his epileptic episodes. It is thought that epilepsy seemed to have an extraordinary effect on his art, ideas, and on his perception. The area that got purportedly affected due to epileptic episodes was the temporal lobes. Frequent epilepsy in this area of the brain can create different sensory perceptions and alter the personality of a person permanently. This temporal lobe area of the brain is also responsible for creating a spiritual feeling, as was the case with van Gogh. van Gogh is known to have written that he was the holy spirit, all spiritual feelings arising perhaps from the temporal lobe area. Such perceptions can be misinterpreted by the subject as faith-related episode.

Can all the faith-based experiences attributed to activities in the brain?, the narrator asks. At the present moment science is unable to answer the questions like: what is soul, what is after-life, does a super-natural power exist?

It looks like in Canada, Dr. Michael Persinger and co-researchers are doing experiments to study how faith-based experiences/feelings are generated in the brain. In these experiments, the subject is blind folded and acoustically shielded in order to reduce distractions of the environment. These experiments are based on wearing experimental gear designed to stimulate the temporal lobe region of the brain. One of such experiment is mentioned here, the subject experiences the presence of fire at a distance, followed by traveling through a tunnel, seeing a face, seeing some sort of bright light, things moving fast. The experiences are not only visual but also of a sensed-presence, which is the perception of someone being present near the subject.

The researchers claims that they have recreated some of the basic features that are common to many faith-based belief systems. It is said that if the same subjects were not to be in a lab-set up but instead, if they were to experience similar thoughts at their homes in early morning; such feelings can easily be attributed to the super-natural force as ascribed in faith-based systems.

Dr. Persinger says that experiences arise from the brain and some of them can be duplicated by external stimuli to the brain. Such experiences can be gathered by any one. Such experiments are perhaps the early probes to understand the mystical experiences which until now had been beyond the reach of science.

Exploring Four Dimensions of Online Instructors Roles: A Program Level Case Study

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By Xiaojing Liu, et al.

This study explored the instructors’ perceptions regarding four dimensions of instructor roles using Berge’s [1] classifications: pedagogical, managerial, social, and technical. This study also examined the challenges and issues confronting online instructors when fulfilling these roles.

The findings reveal a stronger emphasis on the pedagogical roles (course designer,
profession-inspirer, feedback-giver, and interaction-facilitator). Emphasizing those roles, the instructors promote three types of interactions: student-content, student-student, and student-teacher. A lesser emphasis on social roles represented mixed feelings regarding its importance to the instructors.

In fact, Morine-Dershimer [2] found that instructor guidance nurtures a richer understanding of complex problems by enabling students to process a greater complexity of information.

In the traditional classroom, facilitation relies on both verbal and non-verbal cues to initiate understanding of ongoing communication and course tasks. Communication online, however, relies mainly on written language without para linguistic cues.

The culture of higher education is moving away from teacher-centered learning towards learner-directed learning, with instructors functioning as facilitators, coaches, consultants, or resource people who provide intellectual guidance for student learning

Berge’s instructor roles—pedagogical, managerial, social, and technical

A. Pedagogical Role
facilitating educational processes for students’ understanding of critical concepts, principles, and skills [1]. Such tasks include encouraging students’ knowledge-sharing and knowledge-building through interactive discussion, designing a variety of educational experiences, providing feedback, and referring to external resources or experts in the field.

B. Social Role
include developing harmony, group cohesiveness, and collective identity [1, 8, 9]. Online social roles require instructors to develop nurturing skills by encouraging participation, giving ample feedback and reward, attending to individual concerns, and using a friendly, personal tone [14].

C. Managerial Role
Managerial roles include the organizational, procedural, and administrative tasks associated with the
learning environment [1]. The tasks involve coordinating assignments, managing online discussion
forums, and handling overall course structure [8, 9]. Mason [20] advocates that online instructors take
strong leadership in shaping online interaction by setting clear agendas and objectives for online
conferences and establishing procedural rules and decision-making norms.

D. Technical Role
The technical role of online instructors can make participants comfortable with the system and software program used for online courses. Technical tasks include referring students to technical support resources, addressing technical concerns, diagnosing and clarifying problems encountered, and allowing students sufficient time to learn new programs.

In summary, it is worth mentioning that “not all of these roles need to be carried out in their entirety by the same person. In fact, it may be rare that they are” [1]. Different roles may be intricately related with each other because one issue can cut across two or more areas [1].


A. Instructors’ Perceptions on Four Dimensions of Their Roles

Due to the loss of real-time interaction and rich contextual cues that they had experienced in the traditional classroom, it was essential for instructors to provide much more elaborate information in their online courses.

While selection and design of course material were crucial, many instructors noted that it was equally
important to carefully structure and organize the course materials in a way that made students engage in learning through a variety of activities.

Many instructors also alluded to the iterative nature or “trial and error” of online course design by
continuously refining and improving the assignments, deliverables, or course materials in a way that was both challenging and manageable from the instructor’s perspective.

Faculty members in this online MBA program seemed to have identified strongly with their roles as
designer.


B. Profession-Inspirer
A number of instructors noted that they adjusted their assignments and discussions to connect to students’ work experience. They noted that online courses have the advantage to take learners back to their work contexts and apply the theories on the specific issues they confronted in a company.

C. Feedback-Giver
instructors unanimously agreed on the important role of giving feedback to online learners. They value the immediacy and quality of feedback as well as the sustainability of instructional feedback on students’ engagement was valued.

D. Interaction-Facilitator
Online discussion promoted a democratic environment as it created a common framework for students to share their learning experiences and professional growth. The instructors agreed that the students needed to take a central role in online discussion while instructors assumed a “facilitator” or “consultant” role to scaffold the discussion.

Although many agreed on the role of instructor, the range of facilitation showed a wide spectrum of
moderating strategies and frequencies of interactions. On the low end, approximately half of the instructors rarely moderated online discussions. On the high end, a few instructors participated extensively in online discourse through a variety of facilitating techniques including questioning, prompting responses, recognizing, requesting responses, and modeling social presence.


Managerial Role
a. Conference Manager
Many instructors noted that the negative effect of time lag in asynchronous discussion could easily cause dominance issues in discussions because early students can take control of the forum.

Another issue related to time lag was the reduced responsiveness of online students to peer’s comments which resulted in extensive redundant information.

Though much effort was made to promote interactive discussion, the results revealed that the instructors still had great difficulty in refining and “weaving” discussion so that conversations progressed from sharing answers to knowledge-negotiation and -construction

b. Organizer and Planner

One important aspect of organizing is to being clearer and more structured when giving directions online. Many instructors found that any ambiguity would result in misunderstanding in communication and thus reduce the efficiency of the learning process.

The instructors sensed that online
learners need to be provided with a clear structure and timeline to keep them engaged in learning in the midst of their busy work schedules.

Social Role: Rapport Builder
One of the greatest challenges for online learning, as many instructors noted, was the ability to build a more personal relationship between educator and student. The “impersonal nature” of the online
environment posed a great difficulty for building social rapport. These instructors were not yet convinced of the relevance and viability of the social role for student learning. Various technological limitations and concerns about time further detracted from community building efforts.

Technical Role
a. Technical Coordinator
Their technical role required instructors to refer students to technical support resources or communicate technical issues to support staff.

b. Media Designer/Developer
a few instructors who had developed video clips from scratch were unsure about whether the anticipated education benefit was worth the extra Exploring Four Dimensions of Online Instructor Roles: A Program Level Case Study development effort.
c. Technology Integrator
One of the most frequently mentioned issues related to the instructors’ frustration with the inefficiency of online chat room tools.

From the start, almost every instructor tried to use chat rooms for online discussions or virtual office hours. However, a majority of them finally discontinued using the rooms as a discussion tool because of concerns about technological limitations, typing skills, and the difficulty in scheduling a time for class to meet online.


Students’ Perceptions of Four Dimensions of Instructor Roles
  1. Pedagogical Role
About 90% of the students agreed that online learning activities fostered their understanding of key concepts. Nearly 85% of the students agreed that the instructors play a role of “facilitator” rather then a “lecturer.” More than 75% of the students replied that the way the instructors facilitated the class discussion fostered their learning. However, about 20% were not so sure about the effectiveness of the instructors’ facilitation in discussion forums.

  1. Social Role
The students were not engaged in a fully socially supportive online learning environment. While
approximately 60% of the students never felt lonely while taking the classes, about 25% did, in fact, feel isolated. In addition, 49% responded that they could not feel the emotions of other students in their online courses. Similarly, only 28% of students felt that they knew their instructors and other students well. These findings indicated that other factors, such as the one week in-residence required by the program to develop group cohesiveness, helped foster a sense of community in online courses in this program.
  1. Managerial Role
About 85% of online students agreed that online instructors provided clear instructions. Nearly 95% of the students agreed that the online courses were well organized. With the effort of online instructors in promoting equity in online participation, nearly nine in ten students felt comfortable participating in online discussion with others.
  1. Technical Role
Slightly more than 85% of the students agreed that the tools and technologies used in online courses were helpful for deep learning. However, it should be noted that about 11% of the students did not agree that technologies were effectively used in online courses.

The overall satisfaction of online learners with the quality of online courses in this program was
extremely high (M=4.27, SD=.72). About 90 percent of the students in this study felt they learned a lot from taking courses in this online MBA program (M=4.33, SD=0.76). In addition, approximately 86% students agreed that online courses had improved their skills at work (M=4.22, SD=0.73).